Greetings to TAICHI 2016 from the SIGCHI Executive Committee!
One of SIGCHI’s current main goals is to promote the development of Human-Computer Interaction in Eastern Asia and -- crucially -- to enable regional HCI communities to become full participants in the global HCI community. To achieve this goal, SIGCHI has sponsored numerous development events; has begun to locate its conferences in the region, including the largest ones, such as CHI, CSCW, UBICOMP, and UIST; and has taken steps to make the CHI conference more accommodating for participants from Eastern Asia. We also have created a committee that focuses on HCI development in Eastern Asia. Given our goals, we are delighted to offer our greetings to the Taiwanese HCI community. We invite and encourage you to discuss opportunities to work with SIGCHI to grow your community and increase your participation in SIGCHI; we look forward to hearing your ideas!
Loren Terveen
President
ACM SIGCHI
來自 SIGCHI 執行委員會的祝賀,祝 TAICHI 2016 會議成功!
促進人機互動在東亞的發展是 SIGCHI 當下一個主要的目標。其中至為關鍵的是提升各地 HCI 社群與 SIGCHI 的連結,使之成為全球 HCI 社群的一份子。為達成這個目標,SIGCHI 贊助了許多的推廣活動,並開始在各地舉辦會議,包括了最為顯著重要的 CHI、 CSCW、Ubicomp 以及 UIST 等會議。我們逐步調整 CHI 會議,希望更能吸納來自東亞的參與者。我們也設置了一個專門委員會聚焦於東亞地區的人機互動發展。在這些大方向的驅策下,我們欣喜地為台灣人機互動社群獻上我們的祝賀。我們邀請並鼓勵您與 SIGCHI 討論各種合作的機會,以發展您的社群並提升在 SIGCHI 的參與。我們期待聽見您的意見與想法!
ACM SIGCHI 主席
Loren Terveen
Demo1 - kemoji |
2106年,人們長期沈溺在虛擬世界中,缺少與彼此面對面的互動。他們所產出的語調缺乏起伏,聲音中沒有表達情緒的線索。交談者們也對語言所傳達的感受, 不為所動。記錄社交中情緒語言及人際流動的 kemoji 於是誕生。「共創、學習、社交」是設計的中心思想,開啟了結合藝術與社交語言學習的創意設計。 kemoji 記錄社交談話場域中,由當次對話所轉換成的圖形和情緒記號,而連繫著發話者的紅線,則象徵情感的連結。kemoji 紀錄的圖像,
是參與者共創的回憶,也是促進對話、復甦參與者聲音情感的良藥。
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Demo2 - Moment 摸門 |
家中的房門保護了一個人的隱私,卻也隔絕了兩個空間情緒流動的機會。我們想把這扇房門從界線轉變成媒介, 傳遞門內之人的情緒,也讓門外之人的關心可以被感知。 在未來這個科技冷漠越來越嚴重的世代,親子血緣應是人們永遠不應漠視的一段依附關係, 根據 Wile(1981)的理論,當我們想要表達自己內心的情緒或者擔憂時,有三種方式:攻擊(attack),迴避(avoid)或者吐露(confide)。 但人們往往只會選擇前兩種阻礙情緒流動的方式,而不會選擇第三種促進情緒流動的方式——吐露。我們希望能夠賦予人們將情緒具象化吐露的能力,
連帶提升他人感知情緒的能力,鼓勵親子之間的情緒流動。
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Poster1 - Jagger |
我們從「降低音樂參與的門檻」 出發尋找眾多可能性,Jagger 是一系列智慧娛樂配件,創新配件結合肢體律動創造多重聲響,讓你用簡單的肢體動作譜出不凡樂章。
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Poster2 - TRANIMAL |
90年後的今天,科技日新月異,各個目的地的旅程縮短了;但是人與人之間的距離卻越來越遠了,因此我們設計了一個大眾運輸的載具是 TRANIMAL,進入TRANIMAL後,擁擠的人潮中,人與人之間為了避免眼神接觸而望向他處。其中的一個人下意識地看向了 TRANIMAL 裡的鏡子,沒想到鏡子中的自己變成了動物....
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At the core of Human-Computer Interaction are theories and methods for optimizing user experience and interactions with computing systems. In this talk, I will illustrate how HCI research could utilize machine learning and data science approaches to optimize
for user experience. The motivation for this new direction is two-fold.
- First, HCI theories have largely been driving by both applied psychology approaches, including both cognitive and behavioral as well as social psychology. Existing actual practice have largely been driving by a set of practical
methods including both qualitative as well as quantitative approaches, such as ethnographic methods, surveys, as well as human performance metrics of attention and cognition. As a new direction, Data Science offer much-needed
new methods for understanding user engagement and behavioral traces both at the macro as well as micro personalized levels.
- Second, machine learning offer many new opportunities and techniques for optimizing toward particular user and system goals. For example, once we understand and define what are happy and engaged users (including using Data
Science methods), we can use ML to optimize for creating more happy and engaged users.
In short, ML+Data+HCI is a winning formula for building user-facing systems, and in this talk, I will illustrate these ideas with a set of short stories and case studies from Google and my past research experiences.
Ed H. Chi (紀懷新) is a Senior Staff Research Scientist at Google, leading a team focused on recommender and machine learning, as well as social interaction research. Recognized as ACM Distinguished Scientist, he has led research and launched significant product features for Google Play Store and Google+. Prior to Google, he served as Area Manager and Principal Scientist at Xerox Palo Alto Research Center, where he led research on how social computing systems help groups of people to remember, think and reason. With over 35 patents and over 100 research articles, he is known for studying and modeling users' social behaviors and interactions, such as the underlying mechanisms for conflicts and contributions in Wikipedia. He is a recognized expert in intelligent user interfaces, recommenders, crowdsourcing, Web analytics, data science, and information visualization, and serves on the editorial board of ACM TOCHI and TIIS. He has been featured and quoted in the press, including the Economist, Time Magazine, LA Times, and the Associated Press. In his spare time, Ed is an avid photographer and snowboarder. Ed completed his three degrees (B.S., M.S., and Ph.D.) in 6.5 years from University of Minnesota.
Prof. Duh is the Head of Discipline of ICT, Director of Human Interface Technology Laboratory Australia (a joint research centre between University of Washington and University of Tasmania) and a joint faculty member in the School of Engineering and ICT. He received his degrees in psychology, industrial design and engineering respectively. After finishing his PhD, he went to NASA-Johnson Space Centre as a postdoctoral fellow involving in a virtual reality project. Prof. Duh is a ACM Distinguished Speaker, Fellow of the Institution of Engineering and Technology (FIET), Fellow of the British Computer Society (FBCS), a Senior Member of both ACM and IEEE (SMACM, SMIEEE); the Australian national representative of the International Federation of Information Processing Technical Committee on Human-Computer Interaction (IFIP TC13) and Entertainment Computing (TC14); Steering committee member of IEEE ISMAR, Asia Pacific CHI and ChineseCHI conference. He has been named as one of the Asian Human-Computer Interaction Heroes in ACM CHI2015. He is the Editor-in-Chief of Journal of Visual Languages and Computing (Elsevier) and Gaming Media and Social Effects Book Series (Springer), the Associate Editor of ACM Entertainment in Computer, editorial board member of HCI book series(Springer), and published more than 100 conference and journal papers in HCI area. Prof. Duh was the co-director of Keio-NUS CUTE centre (a joint research centre between NUS and Keio University, Japan) and successfully attracted more US$5M funding as the Lead CI/PI (or US$10M as CI/Co-PI) from government agencies and industries. He actively engages with local communities. He is a Board Director of Tourism Northern Tasmania, a steering committee member of Launceston Digital Media Hub project (AUD$3M Federal government initiative), a member of Australian Council of Deans of Information and Communication Technology, a board member of Engineering Australia Northern Tasmania, Australia Computer Society (Tasmania Branch), NICTA University Planning Committee and participate in federal and state funded projects such as SenseT program and Australia Research Council ITRH Pathway to Market project and Transforming Mining Value Chain Project (AUD$6.4M in Total). His current research focuses on user experience and interaction design, augmented/virtual reality and gaming effects in mobile systems. Prof. Duh is a private pilot (PPL) and certified advanced ground instructor (AGI) by the FAA.
Lin-Lin Chen is professor in the department of industrial and commercial design at National Taiwan University of Science and Technology (Taiwan Tech) and chair of design innovation strategy at the faculty of industrial design at Eindhoven University of Technology (TU/e) in the Netherlands. She received B.S. degree from National Cheng Kung University in Taiwan, and Ph.D. from the University of Michigan at Ann Arbor. She was dean of the college of design at Taiwan Tech from 2004 to 2010, president of the Chinese Institute of Design from 2007 to 2008, and convener for the arts (and design) area committee of Taiwan’s National Science Council from 2009 to 2011. She is the editor-in-chief of the International Journal of Design (SCI, SSCI, AHCI), vice president of the International Association of Societies of Design Research (IASDR), and fellow of the Design Research Society. Her research focuses on product aesthetics, design innovation, and interaction design for internet of things.
Tsai-Yen Li received his BS in 1986 from National Taiwan University, Taiwan, and MS and Ph.D in 1992 and 1995, respectively, from the Computer Science and Mechanical Engineering Departments of Stanford University. He is a Distinguished Professor in the Computer Science Department and the Program of Digital Contents and Technologies in National Chengchi University. Since 2014, he has been serving as the director of the Department of Information and Technology Education in the Ministry of Education in Taiwan. At NCCU, he served as the departmental chair, director of Computer Center, director of Teach and Learning Development Center, and the Secretary General of the university. His main research interests include Computer Animation, Motion Planning, Virtual Environment, Intelligent User Interface, Robotics, Interactive Storytelling, and Artificial Life. He is a member of IEEE, ACM, IICM, and TAAI in Taiwan.
David Chen (陳文剛) is co-founder & supervisor of Taiwan User Experience Professional Association (UiGathering), and UX Director of AJA Creative. With more than 17 years experience in UX design & consulting, he is insightful & practical in designing holistic experience across various domains, including finance, telecom, transportation, medical, retail, travel, education, networking, etc. Now he is more focusing on UX team facilitation, Agile UX, and design innovation.
早鳥票(8/16 前報名享有早鳥票優惠)
正常票(8/22 18:00 前線上註冊,或於會議期間現場註冊)